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When I first heard about Magic the Gathering,
I wasn't all that interested, assuming it to be a mere trading card
game. It was only when I was told more about it and took the time
to look into it further that I realised what a fascinating and addictive
game it actually is.
Hooked from that point onwards, I headed straight
for my local Magic supplier and bought myself a couple of starter
decks. While at the shop, I was told about a pre-release tournament
being held the following weekend. I decided to take the plunge and
enter the tournament... after all, I wanted to learn how to play
the game and what better way is there to learn than to actually
play it?
I walked into the room feeling nervous and a little
lost, but before long I found myself chatting to fellow players.
I can honestly say that the guys I met there were all great. They
seemed to take me under their wing as a newcomer to the game, giving
me cards to start off my own decks and supplying me with invaluable
hints and tips on the game's strategies in general.
By the end of the day, I had hundreds of new cards,
a wealth of information to sort through and try out, and a smile
on my face after actually winning a couple of games.
After that my addiction really began, but fortunately
many of the guys at the tournament that weekend meet up each week
to play. It goes without saying that I intend to join them whenever
I am able.
Magic is a game I would recommend to anyone. Despite
having many complex rules and strategies, it is easy enough to pick
up the basics and jump into your first game with a themed starter
deck or something similar. The more experienced players all seem
to be extremely willing to help out newbies, apparently remembering
their own unsure steps into the world of MTG. It is a game which
appeals to an audience of varying ages, cultures, social class and
almost every other distinguishing factor. It is the type of game
I can greatly enjoy playing myself, yet I also would not mind my
own son playing, and believe me, there are precious few pastimes
that fit into both of those categories.
One thing worth mentioning, however, is the fact that
Magic is a male dominated game. Guys seem to outnumber girls 10
to 1 from what I have seen so far. Of course, it's always nice to
be surrounded by a group of handsome men, but I can't help but wonder
why there aren't more girls playing the game. Is it because they
don't feel they would enjoy it? Or is it simply, as I tend to believe,
that they do not know enough about it? If the latter is the case,
it is such a shame that more girls don't get out there and discover
what a fun game this is to play.
I am greatly looking forward to the next time I can
play and am actually fortunate enough to be travelling to the US
in the near future, where I plan to test the players against some
of the tips I have received over here so far. To be honest, I think
from this point on I will play Magic wherever I go if given the
chance.
To conclude, I can only say that I hope Magic goes
on for many, many more years to come. I look forward to the day
when I can look back fondly on my days as a new player, back to
the time when Saviors of Kamigawa ceased production, and perhaps
at that time, if not before, I shall be able to repay some of the
help I have kindly been given by assisting the newest generations
of Magic fans with their first decks etc.
By Raven Elliott

This guide has been made to give beginners a
few tips for sealed deck.
What is Sealed Deck?
Sealed deck is a tournament where all you are required
to bring is yourself and some cash, the general cost of sealed deck
is £15, sounds expensive doesn't it. For your money you will
receive a starter pack and 3 booster packs these will be from the
most recent sets or a new forth coming set.
Once you have paid you will sit down with the other
competitors and have time to construct your deck, so you will now
have a total of 120 cards. Chances are you wont have exactly the
right amount of basic land for your desired deck so you will have
the chance to add basic land into your deck.
Once you have done all the above your ready to play,
the tournament organiser will construct some pairing and you will
play your first opponent. You play multiple opponents through the
day and once the desired amount of rounds has been met people will
receive prizes.
Ok that bits easy, what should I keep in mind
when I make my deck?
When playing in a sealed try to keep to the following
rules:
1. Your deck should be 40 or 41 cards. Filling you
deck with good cards doesn't mean you will win, but making your
deck smaller with a few good cards means you have more chance of
drawing them and playing them to your advantage.
2.Play the colour with the strongest cards, this may
sound obvious, but playing a colour just because it has a few good
cards and the rest are sub par is not the way to build, with only
40 cards every one has to count. You can splash the cards by adding
a few lands of that colour; is it really worth making a splash for
it?
3. Due to this it is better to use your best 2 colours
and play them rather than play multiple colours.
4· Card Mix. In a 40-card deck you want to
have about 17 Land 17 Creatures and 6 other cards, however as a
general rule you can substitute a removal spell for a creature.
Ensure you don't overkill your deck with removal, the reason for
this is your creatures are there to attack your opponent and kill
off the opponents attackers, a removal spell will do the later but
not the first part.
5. A lot of sealed deck construction is about minimising
bad draws. To do this you need to ensure your deck has a curve,
a flow of casting cost. Having a lot of expensive spells means you
going to be swarmed by small creatures all day.
6. Flying is one of the greatest abilities in sealed,
so make sure you take advantage of it. Opponents will either have
to out race your flyer by attacking you with more points of damage,
or make their own flyer, or waste a removal spell.
7. Leave situational cards out in the sideboard, drawing
a shatter while looking at a field with no artefacts equals a dead
card. Odds are your going to be boarding it out after every game,
obviously if your playing a heavy artefact block then shatter has
its place.
8. Use all the deck construction time. If you finish
the deck early test a few hands, you might realise that you should
adjust your deck.
I hope this helps, the main advice is make sure the
deck is consistent, if you have really good cards run them if you
can but don't feel like you are forced to.
By Squeek

So its Sunday May 23rd it’s the day of Plymouths Dissension Pre-release, doors are opening at 10am and I have just woke up from bed at 9:30, hey organising a tournament cant be that hard can it ? I’d completed most of my tick list …
Find out possible dates from Wizards and availability
Find a location.
Ask about availability and price (get annoyed and try else were).
Eventually find a place that won’t rip you off as much as the other locations.
Pay the location to secure dates
Advertise
Pay Wizards for products
Wait for a sanctioning number
Wait for stock to arrive
Wonder why nothing has arrived with only 1 day to go until the biggie
* Whilst doing all the above, brick myself wondering why no one has pre-registered and wonder why wizards have failed to email me.
So all the above has been ticked off other than any form of contact from wizards or players, hey its magic the gathering not a David Copperfield show.
So I grab all my kit and get ready to walk up the hill to the event, goddamn rain. Decide to be lazy and call a taxi.
Pull phone out of pocket, find Calvin’s name. Grovel a little then get a lift, hurrah, if I can count on one other person being lazy its Calvin.
So we arrive at the Quality Hotel with the product and our McDonalds Egg McMuffin’s. Obviously none of the players have arrived at the doors opening time, due to that being the time the doors open, not when the Pre-Release actually starts. So we set up plug in the laptop, open the cases of booster boxes and rearrange all tables.
We sit twiddling our thumbs and playing some Hearts on the PC then, like a tidal wave, here come the players at 10:50.Well the tournament starts at 11 so why would you wanna turn up early?
Anyway we kick off the event at 12:10, yes I started 10 minutes late, that would be because most of you guys turn up late.
So people sit down and the product is distributed, packs are opened and rubbish is flying all over the place. Then comes the cry of joy as everyone opens up their cards. Then we get the onslaught of stupid questions.
Q: Does this mountain tap for Red?
A: It used to.
Then we pin up the pairings and sit back expecting some questions.
Q: Why do I have to play him?
A: Because
Then rest of the day involves taking results, answering silly questions, eating junk food, pairing rounds, dropping people, re-entering people, re-pairing because some one didn’t tell us they have dropped, organising side events, sending people to go get more beverages and answering the odd sensible question.
Then comes the big finale, people have finished playing all of the rounds and its Prize Giving. Everyone gets their boosters and the snide comments start flying -
“He only won because he had XXX”
So now we have our influx of side events, everyone wants to sign up at the same time, people don’t want their main event prizes, they want to draft!
So now its tidy time, let’s collect all the rubbish that wasn’t collected earlier.
So all the rubbish has been collected and the room seems relatively tidy. I guess its now time to go home.
Wander home and upload the tournaments.
Kick back and watch some TV.

I’ve been playing Magic: the gathering in tournaments for about 10 years and in that time I’ve had both the pleasure and misfortune of playing at various venues, from plush hotel function rooms, and warm cozy pubs, to large sterile arenas and grotty freezers of parish halls.
I think most people experience playing magic in their own homes or schools with a small group of friends to begin with then as confidence grows the natural migration is to the local games shop playing with new people who also then join your existing circle of MTG friends. Some shops also run sanctioned tournaments and this is the first taste of official magic play for many people. The benefits of this is that the environment is quite informal so there is less pressure on a new player, and also with a small amount of players (12-20) its not often anyone goes away empty-handed.
So, you’ve played in a few local shop tournies now and your deck slays all, where do you go from here? You and your mates may wish to attend some of the larger events, such as a qualifier or Grand Prix. I can only speak as a competitor as I’ve never organized a tournament but here are a few things that I feel are important and that makes a good venue:
- Venue is easily locatable, is near public transport routes and is sign posted if a larger venue.
- Venue has adequate lavatorial facilities for both male and female. This is particularly important at larger events when the restraints on time between rounds is very tight.
- Venue has food vendors or has a shop or take-away close by where players may purchase enough sustenance to see them through 6 rounds.
- Venue has adequate heating/ventilation. This is important in mid-winter/summer and often where some venues like parish halls fail to satisfy.
- Venue has plenty of off-road parking. Preferably free parking. Venues in larger cities often have difficulty here.
- Venue staff are friendly and helpful, and I’m not referring to the event staff here.
Just before I go I’d just like to send a nod of recognition to some event organizers and venues where I’ve enjoyed playing:
Steve Easton
Cricklade Hall. Cricklade near Swindon
Claire Williams
Bull and Bush, Rotunda Club in Bristol
Phil Alexander
Plymouth Pavillions, Plymouth
Last but not Least
Squeek
His various supply of wonderful locations, for both small and large scale events. Especially the Quality Hotel, even though the name doesn’t do it full justice I believe this is a fine venue.
Thanks for reading, Geoff Sables.

Most of you who know Squeek and Tim, and those who visit this site and pay attention to more than just the tournament info will be aware of the infamous wager of a pint of ale! Squeek’s first step towards winning this bet was last Sunday’s Standard Day Challenge event. This was something of a pilot event and as such was a little rough around the edges, but for those who were unable to attend here’s how it works.
For anyone who has played in booster draft side events this will all sound very similar:
When players register all their names are entered onto a list, from this list players are randomly dropped into eight-man pods. Each pod forms an individual tournament with 3 rounds of knockout. Points are awarded for each stage reached in each tournament, 1pt for the first round, and 2pts for the 2nd, 3pts for runner-up and 4pts for the winner. Each player can then trade in, when accumulated, 4pts for a booster.
This can be either every time they get 4pt in total or at the end. There is no limit to the number of tournaments that you may participate in, as soon as you have been knocked out of one or have won overall you just sign up for another pod. For more details of this please click here: 
As an event this works rather well for several reasons, provided you enter enough tournaments your guaranteed an equivalent in boosters to your entry fee, so no one goes away empty handed. It’s a good environment to “fine-tune” any decks you may be working on as you can swap cards in and out of your deck in between tournaments, indeed you can play more than one deck on the day should you choose to and is also a good place to try any amusing fun decks or outrageous combo-decks that aren’t really viable in a normal 6 round tournament.
On top of this as each tournament is registered as a separate event like the booster drafts it’ll have a more significant impact on your DCI rating should you do well, and less if you do badly. Also for those registered for the Magic Player Rewards program it means more foils and tokens etc in the post.
As for actually playing I found the format comfortably informal, (within the boundaries of normal tournament play) and I could see that the other players were as relaxed. It was more akin to playing on your bedroom floor than a sanctioned event and this was good. Speaking to other players I found that they like the way everyone went home with something though it was apparent that this was open to abuse. It did appear that some of the younger players particularly were signing up for new pods and losing, this obtained them a guaranteed 1point and meant that they could do this all day racking up points by playing in numerous pods and raking in the boosters. Whether this was an intentional ploy or due to a limited card base, many players found this frustrating as they would have preferred to have played a match, but on hindsight by losing you’re going to obtain more standard day challenge points at the expense of you DCI rating.
Also some finalists would find themselves waiting a long time to play the final as the previous matches went on for so long. A strict time limit here might be the answer. What I liked best though was that the general running of the event was largely down to the players themselves, all the recording of results and setting up of pods after the first was done by the players. Tim and Squeek were on hand to deal with any issues, which were few, and the whole day ran really smoothly.
So to finish I’d like to thank Squeek for yet another well run event!
Geoff Sables

Howdy Ho
Its glad to hear that 100% of the attendees had fun at the standard day challenge, I have collaborated all of the players thoughts to work out some new and improved ways to fix some of the problems, and improve the experience. Yes, I know most of you thought it was perfect and could not be improved on, but if there’s one person who is going to try its me.

Every player went home with at least 2 boosters, and we all know 2 boosters is roughly the same cost as the event, so no one went home out of pocket. The majority of you went home with 3 boosters so were Quids in.
You didn’t have to play the same deck all day; I noticed some of you were even borrowing spare decks from each other. It’s nice to see that people were trustworthy and willing to share their ideas, bringing back the community spirit that has seemed to dwindle away over recent years.
The relaxed approach to the day was good for myself as an organizer and the players. Without really noticing it, you lot were doing the work. You randomized the pairings, called the players and handed in the results.

You have recently won a pod only to notice someone else has raced ahead of you in points by playing in more events.
To resolve this issue we need to adjust the points system without punishing any participant. To do this we need to award extra points to the finalists, this will make winning more of a reward and still award points to the other participants. By awarding extra points to finalists we should be able to overcome some of the drawbacks, but we will also need to implement a time limit so that people aren’t waiting an excessive amount time for others to finish their game.
To do the above we would need to implement the following:-
- A time limit for each match, you will be expected to know when you started, if you don’t their will be consequences. The consequence of not knowing the time is that if you’re fellow pod members ask you how long you have left and you don’t know, then they are to assume you have 5 minutes. We have to enforce this style of timing due to the structure of the event making it impossible to ensure everyone starts and finishes at the same time.
- The points system will be changed slightly, 1st place will receive 5 points and 2nd will receive 4 points, this rewards the finalists without punishing the other players.
- We will abolish the end of day bonus booster presentation. We have to abolish this to be able to give out extra points during the day. Instead of giving boosters to the people on the highest points we are giving more points to the winners so overall we are doing the same but rewarding pod winners not pod shufflers.
With the above system in place I believe that the problems that have been pointed out will be abolished.
My aim is to make this event so perfect that it will attract both the casual and the frequent gamer, I know that my efforts have been greatly accredited by the local community but I must thank you for participating and making the day possible.
If you have any suggestions for improvements or have noticed other flaws in the event please contact me
Lots of thanks Squeek

After a few players being knocked out of contention at the Plymouth Regional Qualifiers they decided that the best way to Qualify would be to go down to the Cornwall Qualifier being held By Vinni in St Austell
Quite a lot of People were making plans on how to get down there most of them assuming Squeek would be going and scabbing lifts off him, once Squeek dropped the bombshell that he had to work the Train seemed like it was the best plan.
So why didn’t any of MTGPLYMOUTHS regulars qualify?
Squeek: Read the above paragraph
Dan Rowbotham: Overslept and missed the train.
Olly Green: Decided to go home to Bristol.
Charlie & Claire: Decided a fry up was much more enjoyable.
Tom: Woke up with a hangover.
Dave: Made up some excuse about revision.
Dom: Didn’t listen to us talking about it.
The Secret Weapon: It’s a secret so I’m not telling.
Tim: Dossing around in Antics.
Troll: Had to surf the net while at work.
Stephen: Lack of cards
Ivan: In Slovakia
Wrote By Squeek

Time Spiral Pre-Release - Random Ramblings (cos Squeek kept asking and I got stuck in an all day meeting and had to do something to stay awake)
A slightly hung over Sunday morning, not ideal preparation but it’s the thought that counts. Venue was excellent, free parking outside!
The Deck
Creatures 14
Ashcoat Bear x2
Nantuko Shaman
Blazing blade askari
Two-headed sliver
Havenwood wurm
Barbed Shocker
Scarwood Treefolk
Subterranean Shambler
Basalt Gargoyle
Fury Sliver
Ghostflame Sliver
Glass Asp
Bonesplitter Sliver
Sorceries 7
Grapeshot 2
Tribal Flames 2
Rift Bolt 2
Search for Tomorrow
Artifacts 2
Weatherseed Totem
The Rack
Lands 17
Molten Slagheap
Terramorphic expanse
7 Forest
6 Mountains
2 Swamps
The only sideboard card I used:
Premature Burial
So, red green with a hint of black to have a sliver bear and help with tribal flames and my side boarded removal - never had a problem getting all 3 colours into play in reasonable time, mainly thanks to 2 land search cards.
Why this deck? I like aggro. Especially in limited formats. It has a reasonably good curve although my early plays are mainly the burn which also pushed me towards red - green had the totem, some mana fixing and a couple of fatties.
In hindsight I could well have gone red black as I had even more black removal in sudden death and smallpox and a couple more slivers. Urborg Syphon Mage seems like a really good card in this format as well.
But hey, looks like what I built worked. Oh yes, no rares and only 7? Uncommons.....was a surprise to me. My rares I opened were:
Mage of the candelabra
Teferi
Restore Balance 2 (You need brains to build a deck around these)
Sprite Noble
Swarmyard......
and the timeshifted
Dragonstorm.....
Nicol Bolas...who could have been funny if I could cast him out.
Thoughts on the new mechanics/keywords
Flash - every creature you have with flash becomes a potential combat trick - I had 3, 2 bears and a wurm, all of which appeared out of nowhere to kill an attacking creature - watch out for opponents with open mana and cards in hand in your own turn!
Suspend - it's interesting but the only time I made use of it was when I was lucky enough to get a first turn search for tomorrow - didn't get it used against me much either although watching the counters come off a durkwood boars is a little depressing.
Split Second - I didn't use any cards with this ability and didn't have any instants with which to respond anyway! But being able to use and uncounterable shock on a creature with a good ability is always good especially when they can't use the ability.
Oh and on the old mechanics remember that flanking always works when the creature is attacking....a couple of opponents got caught out by that one.
Can't remember too much about the games I played - went 2-0, 2-0, 2-1, 2-0, id. The burn won most of the games - I did feel a little guity about playing tribal flames for 3, then rift bolt then grapeshot to win one game. The other good cards were the totem - very difficult to remove, the shocker which can be a way of decking your opponent (unless he's put in a few madness cards) and of course The Rack.
Also my 4th round opponent got coloured screwed in both games I think I only saw 3 or 4 of his creatures. First top 4 match was close, think it was 2-1 and I lost the first game, opponent had griffin guide which was a little disturbing.
Finals match was the same, lost the first game then won the second 2 - this was the first round the entire day I won the toss to play first as well.
Anyway, was a good day with good company would have enjoyed myself whatever the result.
Cheers Squeek, thanks for another great event.
By the way, I'm getting old so remembering names just doesn't happen.
By Simon Hardy

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